This is a very old post from 2012. Reposted, since I still come back to these learnings.
Over the past few weeks I’ve been witnessing a heated debate about appropriation and racism in game design happening over at the Story Games forum, sparked by some of the entries in this year’s Game Chef competition. Sadly, my game, Lies of Passage, was one of the games that acted as the sparks here. This post is an attempt to present my views and way of thinking, as they relate to Lies of Passage and the development process.